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Profilo biografico
Currently pursuing her PhD at the University of Bologna, she brings a rich blend of academic rigor and creative vision. With two years of experience as a research fellow at the University of San Marino, her research work moves between design and cultural heritage, redefining how they interact. Armed with a Master’s in Arts, Heritage, and Markets from IULM University in Milan—where her thesis explored the innovative intersection of video games and cultural heritage—she’s on a mission to revolutionize how we engage with history through technology.
Her projects combine cutting-edge digital tools with participatory design, working closely with cultural institutions to create immersive, game-based solutions that make heritage not just accessible, but thrilling. As co-founder of PARSEC, an independent art space in Bologna, she’s also actively shaping the contemporary art scene. Whether through academic research or hands-on collaboration, she positions herself at the forefront of reimagining the future of cultural heritage.
Pubblicazioni
Bosco, A., Gasparotto, S., & Lengua, M. (2023). Participatory flows: A comparative analysis of co-design processes in the field of cultural heritage. Strategic Design Research Journal, 15(2). https://doi.org/10.4013/sdrj.2022.152.02
Bosco, A, Gasparotto, S., & Lengua, M. (2022). Design Experiences in Pandemic time. Constructing the Memory of the Present by Museums. PAD. Pages on Arts and Design, 23(15), pp. 106-131.
Lengua, M. (2023). Radical Gender Play: Game Design as a Critical Analysis tool. In L. Gorgolini, & E. D’Amelio (Eds.), Media and Gender: History, Representation, Reception. Bologna University Press.
Bosco, A, Gasparotto, S., & Lengua, M. (2022). Continuità, espansione, divergenza. Tre chiavi di lettura dell’esperienza digitale della storia del design nel contesto museale. AIS/Design. Storia e Ricerche, 9(16).
Lengua, M., Lengua, D. (2022). Moving Towards Digital Lands: on Processes of Interaction in Museum’s Virtual Spaces. In A. Weidinger, F. Müller-Nittel, & M. Reindl (Eds.), Meta.space – Visions of Space from the Middle Ages to the Digital Age (pp. 528-536). Distanz.
Interessi di ricerca
Game design for cultural heritage; Co-design; Digital Exhibition design; community design; Digital narratives; participatory practices